run
- loading model
- warming
- playing
- finished
board
- lives
- –
- kills
- –
- ticks
- –
- preemptions
- –
- cancellations
- –
- reflexes
- –
- lag mean / p95
- –
- catch-up ticks
- –
result
Run a game to see how it went.
measurements
this session's runs
Every finished run, for comparing the two players on the same board and seed. Lag is in ticks between the board a move was chosen against and the tick it landed on.
| player | board | seed | machine | lives | kills | ticks | lag mean | lag p95 | preemptions | cancellations | model moves | warm-up | parse rate | criteria |
|---|